How To Use A-Frame To Build Web Virtual Reality Experiences
Today, everyone wants to get a VR headset. With the explosion of these gadgets in the market, 3D VR experiences are the next to take over website design as well. As a web designer, it’s time for you to experiment and see what you can create in Web VR.
A-Frame is a web framework created by Mozilla and is used to build Web Virtual Reality experiences. This framework has grown to become one of the largest and most exciting platforms to work with. Not only is it simple to use but it also contains powerful features that novice web designers can take advantage of to build amazing WebVR experiences.
Can You Use A-Frame?
Although the technology used to build Web VR experiences is growing fast, there are still some cases whereby A-Frame is still not useable. As exciting as this technology is, it is unlikely to replace the traditional way of designing website today. 2D views are still likely to dominate in the coming years since users prefer consuming this kind of content. Therefore, as a web designer approach WebVR Experiences for fun and use it as an opportunity to learn an exciting technology.
When Can You Use Webvr Content?
There are multiple scenarios to incorporate WebVR content in your web design. For instance, if you are designing a website for a museum, it would be nice to have a virtual tour for them which can be easily created using A-frame. You can even use this technology to create a game that can take off and earn you some money you didn’t even expect. But most importantly, when trying out A-frame for the first time, have as much fun with it as possible. A Chicago website design company can use this to create exciting things that they wouldn’t have achieved using other technologies.
What You Need To Get Started
If you have basic HTML skills, it’s going to be easy for you to get going using A-Frame. You’ll need to install a local server on your machine. If you already have one, great. With a local server running, create a basic HTML document index.html then load the A-Frame library on the head of the document. The reason for placing A-Frame on the head is to ensure that it is loaded first before all the other custom elements. You can then add an <a-scene> tag on the document within the body where all the A-Frame components will be placed. You can then add objects into the scene and have some 3D objects being loaded in WebVR. The process of loading assets into the scene is pretty simple. You have limitless potential to have fun with different objects and create text and animations that bring your WebVR Experiences to life.
Although this technology is still relatively new, more people are using it to create great things that transform their web design. It’s a new way for web users to consume content and it’s also exciting to design. A-Frame provides you with a fast and simple platform to get it create WebVR Experiences that cut across multiple devices.